Displace modifier

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  06 June 2013
Displace modifier


How can I make Displace modifier to use objects existing mapping? Because when I apply a new Displace, the modifier makes a new mapping, even if i check “Use Existing Mapping”.

See what i mean? I want those “cracks” to follow uv not a displace mapping
  06 June 2013
Are you using a procedural texture as your map in the displacement modifier?

If this is the case then you could try 2D mapping for your procedural instead of 3D mapping. Switch from World XYZ or Object XYZ space to Explicit Map Channel.
  06 June 2013
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