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Old 06-06-2013, 06:49 PM   #1
Steve Iskenderian
Makkah, Saudi Arabia
Join Date: Jun 2010
Posts: 1,331
new Stoke mx or FumeFX, how do they compare?

The new stoke mx give fluid capabilities.
So what are their common points? Is FFX better?
And can stoke be enough for fluid generation, for someone who can't afford both, or ffx?...
Old 06-06-2013, 08:33 PM   #2
darthviper107's Avatar
Zachary Brackin
3D Artist
Precocity LLC
Dallas, USA
Join Date: Feb 2004
Posts: 4,076
It looks like it is not an alternative to FumeFX but rather a high-volume particle simulator that you could use with FumeFX since it would be faster.
The Z-Axis
Old 06-06-2013, 09:05 PM   #3
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John Rand
still wandering the binary void
salt lake city, USA
Join Date: Oct 2003
Posts: 5,007
They are different tools that can do similar things. Stoke can be used for things like adding density to existing systems, as a particle birth system, or as a simple particle advector (is that a word LOL) I suspect (hope) Bobo will jump in and give you an eloquent description of what it is and isn't, I always seem to forget something.

Not to oversimplify things, basically:
Stoke has a simple advection solver.
Fume has a complex advection solver.

Stoke channels Velocity
Fume channels Velocity, Fuel, Temp, ect.

Stoke is more of a part of a system
Fume is a complete system

Fume has its own Shading and Illumination system, Stoke does not.

They are more complimentary tools, meaning they use each other well.

Which one to buy versus the other really depends on what you do. In most cases I would say Fume, as with max you need no other tools to do a huge amount of interesting effects. Stoke is part of a pipeline of tools, while it holds well on its own, it does so much more in conjunction with other tools.

My 2 cents on my limited exposure to it.
poof ~>Vimeo<~

Last edited by JohnnyRandom : 06-06-2013 at 09:11 PM.
Old 06-06-2013, 09:05 PM   #4
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