Modelling performance in 3ds max 2013

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Old 06 June 2013   #1
Modelling performance in 3ds max 2013

hi,

Im currently working on an organic Hi-poly-Model and Im having a lot of trouble due to the crawling viewport performance while in subobject mode. The framerate is pretty decent in the viewport...until I enter subobject mode and start modeling, wehn it crawls down to about 1 fps...
Is there any way to improve viewport performance without splitting up the model in smaller chunks and then reattaching and welding after Im done?

Or for that matter: whats your experience - up to how many polys can you model decently? 5.000? 10.000? That way Id at least know into how many pieces id have to split up my model...
 
Old 06 June 2013   #2
What's the poly count of your object? I only get slowdown when the object is like millions of polygons.
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Old 06 June 2013   #3
Polycount was a bit over a milllion after attaching some parts together. But even before it was that high it was way too sluggish too work with. I finally gave up and just detached everything and animated everything separateley...
 
Old 06 June 2013   #4
Originally Posted by insertmesh: Polycount was a bit over a milllion after attaching some parts together. But even before it was that high it was way too sluggish too work with. I finally gave up and just detached everything and animated everything separateley...



If you really are trying to sub-object model a 1 Mio poly object, i would say there is something non-optimal in your pipeline. Except for some quick last minute fixes there really should'nt be a need to edit one monolithic 1 mio poly object on the subobject level.
Or did i missunderstand your use case ?
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Old 06 June 2013   #5
yeah, i know its far from optimal...to give some context: I'm on a tight deadline working on an anatomically correct lung. since there wasn't enough to model from scratch, I used Aviz-tree generator to generate a bunch of different arteries, which I then attached to the main arteries. Thus the tons of polys...
 
Old 06 June 2013   #6
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