CGTalk > Software > Autodesk 3ds max
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 06-01-2013, 05:12 PM   #1
DjAndrew
New Member
portfolio
Romania
 
Join Date: Apr 2013
Posts: 8
Render Multi UVW Template

Hello, i was wondering how i can use the "render uvw template" option from the edit uvw's menu to render all the UV tiles at once. As in my picture, if i use the render uvw template it will render only the uv set for coordinates UV 0,0 (the main square), but i would like to render all of them at once.
Also i was wondering if there is a possible way to render multiple maps (lighting map, normal map, etc) at once for all the UV tiles using the "render to template" function.
Thank you very much !
 
Old 06-03-2013, 03:13 AM   #2
davius
Positive electron
 
davius's Avatar
portfolio
David Almeida
Part-time dreamer
Maceió, Brazil
 
Join Date: Apr 2005
Posts: 1,449
I don't know if what you're asking is possible. Why don't you put all your UVs inside the 0,0 square?
__________________
didali
 
Old 06-03-2013, 04:56 AM   #3
oglu
Christoph Schädl
 
oglu's Avatar
portfolio
Christoph Schädl
Austria
 
Join Date: Mar 2003
Posts: 3,324
Red face

take a look at neil blevins site... he has a tutorial for...
http://www.neilblevins.com/cg_educa...e_uvs_tiles.htm

or use vray its able to read uv tiles from mud and mari...
__________________
...

Last edited by oglu : 06-03-2013 at 10:58 AM.
 
Old 06-03-2013, 11:24 AM   #4
robinb
Expert
 
Join Date: Jul 2003
Posts: 2,925
I don't think it's possible as it stands. Render Template (and render to texture) only knows about the 0-1 space. You'd need to offset them to the 0-1 space and render each template off one at a time.

It might be something someone has scripted though. Check on www.scriptspot.com

Neal's tutorial shows how to set up a renderer to use multiple UV tiles, but not how to render those UV layouts or bake textures using multiple UV tiles.
 
Old 06-03-2013, 01:16 PM   #5
davius
Positive electron
 
davius's Avatar
portfolio
David Almeida
Part-time dreamer
Maceió, Brazil
 
Join Date: Apr 2005
Posts: 1,449
Thanks oglu! I'm aware of SoulBurn's method of offsetting UVs but somehow forgot about it.

You'll have to do what Robin said (if you don't find a script to automate things) - get every UV cluster, move it back to 0,0, render it, move it back to its place.
__________________
didali
 
Old 06-03-2013, 01:24 PM   #6
robinb
Expert
 
Join Date: Jul 2003
Posts: 2,925
I didn't find anything to render all UV tile templates, but this script has some custom UV template rendering tools:

http://www.scriptspot.com/3ds-max/scripts/polyunwrapper

Might be worth getting in touch with the author to see if he could add that.
 
Old 06-03-2013, 09:39 PM   #7
oglu
Christoph Schädl
 
oglu's Avatar
portfolio
Christoph Schädl
Austria
 
Join Date: Mar 2003
Posts: 3,324
oh you like to bake that... hmm i only know a script for maya...
__________________
...
 
Old 06-03-2013, 09:39 PM   #8
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:19 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.