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Old 04-30-2013, 12:12 PM   #16
Ian31R
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Quote:
Originally Posted by jonadb
Jep, that's why the topic starter isn't seeing any speed improvements.

And there is more to it then that... all those cores need to have access to the memory banks, so 12 cores trying to access a texture in memory is a bit more prone to congestion compared to 6 cores. So the memory bandwidth has to be shared among cores, there are a lot of optimizations and tricks bring used do it's not really a 2:1 ratio but it can be an issue.


Well, its just another hardware limitation max needs to catch up on...

If I'm correct, max still can't (feel free to add) -
- Use multiple gpus for viewport performance.
- Can't share multiple gpu memory.
- No multi-threading (cores or physical processors), besides rendering and some plugins.
- Use full memory size for multiple processors.

Max still has these limitations, but now with max 2014, max is ready to only support only the newest Oses, Windows 7 and 8, go figure.
 
Old 04-30-2013, 01:38 PM   #17
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Quote:
Originally Posted by Ian31R
Well, its just another hardware limitation max needs to catch up on...

If I'm correct, max still can't (feel free to add) -
- Use multiple gpus for viewport performance.
- Can't share multiple gpu memory.
- No multi-threading (cores or physical processors), besides rendering and some plugins.
- Use full memory size for multiple processors.

Max still has these limitations, but now with max 2014, max is ready to only support only the newest Oses, Windows 7 and 8, go figure.


That would be the case also for every other 3D applications, afaik...
 
Old 04-30-2013, 01:43 PM   #18
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Quote:
Originally Posted by Ian31R
Well, its just another hardware limitation max needs to catch up on...

If I'm correct, max still can't (feel free to add) -
- Use multiple gpus for viewport performance.
- Can't share multiple gpu memory.
- No multi-threading (cores or physical processors), besides rendering and some plugins.
- Use full memory size for multiple processors.

Max still has these limitations, but now with max 2014, max is ready to only support only the newest Oses, Windows 7 and 8, go figure.


They update bits and pieces as they go. I've totally forgotten which now, but a bunch of the modifiers became multi-threaded with 2014. So I don't think it's a matter of Max does or does not support multi-threading - the bits and pieces that all contribute to making "3ds Max" are different.
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Old 04-30-2013, 02:51 PM   #19
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Quote:
Originally Posted by DanGrover
They update bits and pieces as they go. I've totally forgotten which now, but a bunch of the modifiers became multi-threaded with 2014. So I don't think it's a matter of Max does or does not support multi-threading - the bits and pieces that all contribute to making "3ds Max" are different.


Well at least that's something, I guess... I just like to be able to utilize every pace of hardware I paid for, that's all.
 
Old 05-01-2013, 01:12 PM   #20
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It had been said many, many times before that not every algorithm benefits from prallelization.
The intention should be to make 3dsmax perform better. How that is achieved doesn`t matter.
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Old 05-01-2013, 01:12 PM   #21
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