3ds Max - Reflection question

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  04 April 2013
3ds Max - Reflection question

Hello, I have a question about reflections. I have a sphere, two walls and floor in my test scene. In viewports I need the walls to be visible on sphere reflections and in 3D space too, but if I render it, I need the walls to be visible only in the sphere reflections and not visible in space. So in the render only floor and sphere with reflections should be visible. Is there a way how to make this? I have a large scene ready in another file and now I am stuck only with this. Sorry for my English, I hope you understand what I mean

  04 April 2013
right click on wall objects, goto properties and there you'll find a "visible to camera" checkbox, uncheck that to only make it indirectly visibly.
The GPU revolution will not be rasterized! - http://www.jdbgraphics.nl
  04 April 2013
Amazing, thank you!
  04 April 2013
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