CGTalk > Software > Autodesk 3ds max
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 04-10-2013, 06:24 PM   #1
mlegs
Veteran
portfolio
Jackie Xiao Xioa
Northern Mariana Islands
 
Join Date: Oct 2011
Posts: 74
I can't handle the smooth modifiers

Hi, people !
I am facing issues with these smoothing modifiers.. I can't smooth properly neither a simple shape :( Nor turbosmooth, nor meshsmooth do the job well... I just want to round the edges a little bit, but after i select turbosmooth.. I get this sort of thing:


One more thing, is it possible in 3ds max to make a gradually smooth from top of the shape to it's bottom? I mean... not applying the same smooth level to all the shape
Thank you
 
Old 04-10-2013, 06:37 PM   #2
DanHibiki
Expert
 
DanHibiki's Avatar
portfolio
- -
Senior 3d Animator
Invivo communications
Richmond Hill, Canada
 
Join Date: Sep 2006
Posts: 1,812
As shown in the attachment, connect the two sides as shown in red. You need those connecting lines and I have no idea why you don't have them.
Then select the blue edges with a loop tool and make sure that they are creased. You can skip the corners if you want them smooth. then smooth.
Attached Images
File Type: jpg t.jpg (58.8 KB, 17 views)
__________________
[Invivo Animation Reel]
 
Old 04-10-2013, 07:27 PM   #3
scrimski
antieverything
portfolio
J. Schreyer
head->wall
ARRI Berlin
Berlin, Germany
 
Join Date: Aug 2003
Posts: 7,983
Deleting everything but one side and using a shell modifier on the remaining surface would probably be faster than connecting the edges manually.
 
Old 04-10-2013, 07:47 PM   #4
mlegs
Veteran
portfolio
Jackie Xiao Xioa
Northern Mariana Islands
 
Join Date: Oct 2011
Posts: 74
i can't seem to connect the edges that way because the left side is made of more segments and the right side is only one edge... but i get the point, I understand that I didn't had to tesselate one face, and I had to connect all the edges instead... thank you
 
Old 04-10-2013, 10:28 PM   #5
musashidan
Bar Stool Enthusiast
 
musashidan's Avatar
portfolio
Daniel McGrath
Dublin, Ireland
 
Join Date: Mar 2005
Posts: 3,850
Just do as scrimski said: select all the front faces we can see in the image>ctrl+I to invert the selesction>delete. Now apply the shell modifier to the remaining planar shape.
 
Old 04-10-2013, 10:28 PM   #6
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:51 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.