Fixing Boole Object

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Old 04 April 2013   #1
Fixing Boole Object

hi there,
I am currently switching from cinema 4d to 3d max and do have a lot of questions.
maybe someone can help me with this issue.

I create 2 object, lets say a torus and a cube. I use the boole function to remove
the lower part of the torus. if I rotate the torus the cut area rotates with the object.
fine.

is there a way to fix the position of the cube that it will boole torus as it moves?
in c4d I easily can move the torus and there where it intersects with the cube it
will get booled. is there a similar way to reproduce that in 3d max?

would be very nice, if someone could give me some hints.
 
Old 04 April 2013   #2
if you select one of the Boolean Oerands (such as the box) you will see it pop up in the stack below ProBoolean.
Select that object and apply an X-Form modifier, you can then go in to the sub object Gezmo and start animating it.
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Old 04 April 2013   #3
thank you
 
Old 04 April 2013   #4
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