3ds max Container Netrender Issues

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  04 April 2013
3ds max Container Netrender Issues


Im currently working on a very heavy scene with tons of geometry plus some character animation...
Pretty much everything that can be proxied is a proxy, but i still came to a point where I needed to organize the scene even more, so I started Xref-ing stuff.
But then Working on the Animations (lights, objects, characters) became a pain in the a**, so i looked into containes.
I know, bad move in the middle of a production, but at that time the deadline had been moved a bit back so I thought i might aswell try it out.

But now, as I started rendering shots in the farm, problems exploded all over me...

First thing: Since working with multiple shots using the same containers, everytime I worked on a shot container already beeing used in the farm, those containers became locked, so I could not close them in my master file.
A) Delete the .lock file of the container.
B) Suspend the backburner job while editing.

Second Problem:
While rendering via backburner, some renders freeze in the middle or dont render at all on some nodes.

For now I decided to go back and rebuild the scene with Xrefs.
But Id still like to know for future projects, if these are known issues or if im just missing something.
  04 April 2013
Originally Posted by insertmesh: But Id still like to know for future projects, if these are known issues or if im just missing something.

If 3dsMax were a zombie apocalypse, Containers would in the house with the giant "DO NOT ENTER - INFECTED INSIDE!" paint slapped on the side, with iron girders barring the door. XRef Scene is your classic farm barn - dumb but it knows what it's doing. XRef Objects are the shopping centre - robust and clever, but sometimes a bit too clever. VRay Proxies are your underground military bunker - solid, reliable, ugly, but with potentially labyrinthine size if you include animation. That's the Romero guide to referencing external files in 3ds Max.

  04 April 2013
haha, thanks for the insightful analogy...

Pity though, I would have prefered editing things in place anstead of fumbling with Xref-scenes.
But then again - Ive never had a similarily complex project like this one, so there is still room for improvement anyways...
  04 April 2013
In military code you could call them in this order:
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  04 April 2013
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