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Old 04-03-2013, 11:43 PM   #1
Ruoyu Li
3D Generalist
Bronx, US
Join Date: Dec 2005
Posts: 746
mirroring scene with complex animation

how does one mirror a scene with complex animations and what not. the gemetry aspect of its realatively simple. all i have to do is group the obj and flip it with max mirorr. but i am not sure how to deal with animated objects. anyone has any idea?
Old 04-03-2013, 11:54 PM   #2
Michael Wentworth-Bell
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Michael Wentworth-Bell
Motion Graphics / 3D Artist
Reel Pictures
Melbourne, Australia
Join Date: Jun 2010
Posts: 571
There are probably much better solutions, so maybe wait for another answer...

...but the first approach that comes to mind would be:

-Bake all animated objects to a single point cache.
-Import point cache onto objects
-Mirror objects just like you mirrored your .obj geometry.

Great pointcache script, will bake all selected objects to a single cache:

Overview video:
Michael Wentworth-Bell | 3D Artist & VR Designer | Melbourne, Australia

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Old 04-04-2013, 03:24 PM   #3
Simon Dowsett
Bristol, United Kingdom
Join Date: Sep 2008
Posts: 134
If everything needs to be flipped, can't you just flip the final-render in post-production?
Old 04-04-2013, 03:24 PM   #4
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