|04-03-2013, 11:43 PM||#1|
Join Date: Dec 2005
mirroring scene with complex animation
how does one mirror a scene with complex animations and what not. the gemetry aspect of its realatively simple. all i have to do is group the obj and flip it with max mirorr. but i am not sure how to deal with animated objects. anyone has any idea?
|04-03-2013, 11:54 PM||#2|
Motion Graphics / 3D Artist
Join Date: Jun 2010
There are probably much better solutions, so maybe wait for another answer...
...but the first approach that comes to mind would be:
-Bake all animated objects to a single point cache.
-Import point cache onto objects
-Mirror objects just like you mirrored your .obj geometry.
Great pointcache script, will bake all selected objects to a single cache:
|04-04-2013, 03:24 PM||#4|
Lord of the posts
Join Date: Sep 2003
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