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Old 03 March 2013   #31
The 3ds Max code is soooo deeply entrechend in Windows that a port to whatever OS is out of reach forever IMHO...
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Old 03 March 2013   #32
BTW:
Looks like 3ds Max 2014 will be 64 bit only ?

http://usa.autodesk.com/adsk/servle...MP=OTC-RSSSUP01
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Old 03 March 2013   #33
Originally Posted by Lord Tyrion: is plugin compatibility broken in 2014?

No, 3ds Max 2013 plugins work fine. I have tested a lot of them myself. Some might require a little messing with if the installer is only looking for 3ds Max 2013 but so far each one was fairly easy to get working in that case.
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Old 03 March 2013   #34
I personally do not want max for linux.

Porting a program to another platform is a very big task.
It will take at least a few years with ENITRE max team.
Look at Maya, just replace UI portion of code to Qt, they spend more than a full year.
Maya 2010 literanlly did not have a sing new features.
le
Do you want to see zero features or enhancement to get linux version?
I'm not.

Also it is not just one time inverstment. You have to keep maintaining two code base.
And.. there are plugins. You can not sure that all plugin developers would support linux.

I rather see a robust alembic support.
That would make max more easier to plugin to linux pipeline.
 
Old 03 March 2013   #35
Quote: There was a lot of reasons the decision was made around Reactor and it was not taken lightly or done rash. Also, I do not know anyone at Autodesk with this kind of attitude. Everyone here has a strong passion for 3ds Max and we all want it to be a great tool.


No, there was really only this reason. Why pay licence fees to a 3rd-party company for an outdated product whose development you have no control over. It made perfect sense to get rid of it and the decision was made even easier by the fact that relatively few people used it. What didn't make sense was that nothing was developed to replace it. For how long has reactor been shipped with max? since version...? Probably a lot longer than most people have been working at Autodesk, which is the problem.
 
Old 03 March 2013   #36
Originally Posted by spacefrog: BTW:
Looks like 3ds Max 2014 will be 64 bit only ?

http://usa.autodesk.com/adsk/servle...MP=OTC-RSSSUP01


And not a moment too soon!
Who is seriously still on a 32bit OS?
 
Old 03 March 2013   #37
Hey guys - lets keep talking about the new features rather than squabbling amongst ourselves!

Pixel_monkey - where is this 2014 documentation? can you give us a link so we can get more of an idea of what all the new fun stuff is.

I gotta say, so far I'm not seeing that much to give me my yearly 3D Max fix.
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Old 03 March 2013   #38
Agreed, its about time the xbr'ed all the legacy shit.
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Old 03 March 2013   #39
Originally Posted by mynewcat: Hey guys - lets keep talking about the new features rather than squabbling amongst ourselves!

Pixel_monkey - where is this 2014 documentation? can you give us a link so we can get more of an idea of what all the new fun stuff is.

I gotta say, so far I'm not seeing that much to give me my yearly 3D Max fix.


They seem to have put them offline again. I stumbled over the link too by accident, and in the next moment it was gone....
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Old 03 March 2013   #40
Originally Posted by lo: And not a moment too soon!
Who is seriously still on a 32bit OS?

I believe the use is for plugins that still only work on 32bit. I guess you need to cut the ties at some point, though.
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Old 03 March 2013   #41
Originally Posted by DanGrover: I believe the use is for plugins that still only work on 32bit. I guess you need to cut the ties at some point, though.


Which plugins are those?
 
Old 03 March 2013   #42
Caddies can be disabled in general settings, everybody is happy now, thread can be closed.
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Old 03 March 2013   #43
Originally Posted by raymarcher: Caddies can be disabled in general settings, everybody is happy now, thread can be closed.


That's #1 feature for sure. Thanks god!
 
Old 03 March 2013   #44
Originally Posted by spacefrog: BTW:
Looks like 3ds Max 2014 will be 64 bit only ?


Yeah no 2014 upgrade for my xp machines. This will complicate my network rendering with my 64-bit machines Also I noticed that you need windows 7 or 8, no windows server. I believe its the same for MS Office 2013 too. Its a shame, since from what I've read, a large percentage do still use xp.

Last edited by Ian31R : 03 March 2013 at 07:50 PM.
 
Old 03 March 2013   #45
You gotta wonder how much of their effort is spent supporting legacy machines and legacy operating systems.

I know a lot of people maybe still have 32 bit/XP machines as render nodes - they can't be that good though, and most anyone who is serious about 3D is gonna be 64 bit.
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