03 March 2013 | |
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Veteran
portfolio
Ivan's Not Home
Columbus,
USA
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![]() I did some searching and couldn't find anything close to my problem. I've been following along on a DT tutorial and noticed that when I rendered my object out, it showed that the material was applied all over it except on one side completely.
In the Material Slate Editor, if I remove the Tiles map from the Diffuse section, my entire object will show in whatever color I have it as. When I reconnect the Tiles map to the Diffuse and render, it goes back to that problem. I've included a screenshot and I need to take a screenshot of my Material Slate Editor window with the Tile map laid out, I will. Last edited by IvansNotHome : 03 March 2013 at 05:43 PM. |
03 March 2013 | |
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On the run!
Kris .
Graphic designer extraordinaire
Belgium
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Make sure no polys are selected, apply a material modifier, set id to 1.
Does this help? |
03 March 2013 | |
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Veteran
portfolio
Ivan's Not Home
Columbus,
USA
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Oddly enough, those polygons did have an ID of 3 while the rest of the body had 1. I did change them to where all of it was Material ID 1, however when I went back to render it out, I still get the same results.
UPDATE: Okay, I have found that if I detach the Tiles map from the Diffuse section, the front of my object gets the material applied. The minute I attach it back, it goes back to the problem I'm currently having. Last edited by IvansNotHome : 03 March 2013 at 11:54 PM. |
03 March 2013 | |
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Looking for work
portfolio
Olivier Thériault
Modeler looking for work
Montreal,
Canada
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It feels like UV problems. The end of you cylinder is probably mapped to a white section of you diffuse map.
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03 March 2013 | |
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Veteran
portfolio
Ivan's Not Home
Columbus,
USA
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I do not have a white element applied to the Diffuse
Last edited by IvansNotHome : 03 March 2013 at 11:58 PM. |
03 March 2013 | |
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Looking for work
portfolio
Olivier Thériault
Modeler looking for work
Montreal,
Canada
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Try having a very small offset for V in you Tile settings. I think the "grout" is lining perfectly with the border of the object.
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03 March 2013 | |
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Veteran
portfolio
Ivan's Not Home
Columbus,
USA
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Sonofabitch, that's what it was. I set it to .9 instead of 1.0 and sure enough the entire ends of the shell became covered. Thanks!
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03 March 2013 | |
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Looking for work
portfolio
Olivier Thériault
Modeler looking for work
Montreal,
Canada
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Alright! Glad I helped.
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03 March 2013 | |
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Expert
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