Editable Poly> Explode to Elements?

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  03 March 2013
Editable Poly> Explode to Elements?

Well, I have a Editable poly object, with eg. 1 2 3 .....1000 subobjects, so I would like to "explode" it, so, in the same place, I have all that elements, but separetly objects, did you get it?
....
Also, how is this made, first secunds where the buildings "grow" from the ground, I dont tjhink it is made by hand, but some scipt or plugin is used?

http://www.youtube.com/watch?v=A2esvmIi9RY
 
  03 March 2013
Quote: Well, I have a Editable poly object, with eg. 1 2 3 .....1000 subobjects, so I would like to "explode" it, so, in the same place, I have all that elements, but separetly objects, did you get it?
Convert to Editable Mesh->Explode.

Or try a script

http://www.scriptspot.com/3ds-max/s...detach-elements

Quote: Also, how is this made, first secunds where the buildings "grow" from the ground, I dont tjhink it is made by hand, but some scipt or plugin is used?

http://www.3d-palace.com/xenomorphi...c_timelapse.htm
http://www.3d-palace.com/xenomorphi...onstruction.htm
http://www.3dtotal.com/index_tutori...splay=1&id=1255
 
  03 March 2013
I've never understood why this one function isn't available in poly mode. I use a script to do it, but it really should be built in and not require converting to mesh mode first.
 
  03 March 2013
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