3ds Max for Production

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Old 03 March 2013   #16
Originally Posted by PiXeL_MoNKeY: But Pixar has used 3ds max. Their digimattes department used it and Brazil r/s on the Incredibles. I am not sure how much it is used or still in use there.

There are sources out there and articles that show that 3ds max is still being used in feature production, such as here on wikipedia.

-Eric

Didn't know that, nice! Then 3dsMax marketing department needs a HUGE wake up! In almost every Pixar making of movie I watched (and I love to watch the making ofs of all animated movies!) there is always a screen of maya running.
 
Old 03 March 2013   #17
In France

3dsMax is still used a lot in France, Mainly in TV-Shows:
just a small list;
I used Max on Brendan and the secret of Kells, Corto, U, Peur du noir; these are 4 features,
And on these:
"Les poules"; http://www.dailymotion.com/video/xd...on#.UURxQI76ofE
"Le Tableau"; feature lenght; http://www.youtube.com/watch?v=5QBYzSGBesc
"Samsam"; http://www.dailymotion.com/video/x8...le#.UURvvY76ofE
"Les cités D'or"; TV-Show, currently in production; http://www.youtube.com/watch?v=rtFAT3tiCro
"Lulu Vroumette"; http://www.youtube.com/watch?v=uJdyPWHuFa0
I just finished Season2 of this show,

We do work with Maya or XSI on projects, but when I have to deliver 7 seconds of believable animation a day for each animator, nothing for the moment can beat Bipeds' intelligent IK-system. (why none (AutoDesk!) has developped this in Maya or 'Iced' one in XSI?? )

And some other shows friends worked on;
Kaeloo; http://www.youtube.com/watch?v=Y11rvkEgIjA
Les as de la jungle; http://www.youtube.com/watch?v=SbS2E9sNah8
Martine; http://www.m6kid.fr/martine/videos/...ns_limiers.html

Blender is funny to work with
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Old 03 March 2013   #18
As mentioned before Max is used by Pixomondo. Among other things it was used on Hugo last year which took home an Oscar. I think that's pretty satisfactory proof that it's feature functional.
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Old 03 March 2013   #19
Max for FX? I thought that was the weakest spot about Max!


I initially thought this too. PFlow is a great tool out of the box, but where Max really shines is in it's plugins for this type of work. I'm sure Maya has some great ones too, but I haven't used it in a while!

You can do some really amazing things FX-wise combining the right plugins, namely Thinking Particles, Fume FX, Frost and Krakatoa. I'm sure there's more, but we use those at work and about the only thing we ever leave 3DSMax for is water simulation.
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Old 03 March 2013   #20
Originally Posted by axiomatic: As mentioned before Max is used by Pixomondo. Among other things it was used on Hugo last year which took home an Oscar. I think that's pretty satisfactory proof that it's feature functional.


I think you want to say "his PLUGINS feature functional". Clear 3ds Max not have anything to normal VFX work.
 
Old 03 March 2013   #21
That might be about to change...
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Old 03 March 2013   #22
Max for FX is a beast. Animation - Maya.

Max houses - Scanline, Pixomondo, Atomic fiction, Blur, ScreenScene, and many many others, including big places that don't advertise it
 
Old 03 March 2013   #23
Hey Hristo, for FX I agree completely, for animation Max is widely used (although not quite as much as Maya).
 
Old 03 March 2013   #24
Originally Posted by MGernot: I really love that....
http://vimeo.com/58538984


I just watched that clip! It's amazing and done in max with ornatrix... I think it's just one of many proofs that the software is not that important, it's how much you know about it that makes all the difference.

I would not doubt about max for any production with someone like Bobo behind the wheel for example.

I think max is the best software for a lone freelancer. With all the plugins you don't need a programmer crew with you.

What it lacks: Naiad integration and a muscle system as insane as what Weta developed for Tintin, Avatar, Hobbit and such.

The plugins you really need in production at minimum: RPManager, Vray, Deadline.
If you do effects: all pflow tool boxes or Thinking Particles, and FumeFx, Rayfire, Krakatoa.

Last edited by Strob : 03 March 2013 at 11:46 AM.
 
Old 03 March 2013   #25
Originally Posted by Strob: The plugins you really need in production at minimum: RPManager, Vray, Deadline.

Vray? I thought you can achieve with Mental Ray pretty much what you get with Vray. Plus, MR comes in the box... so why adding Vray?
(Forgive me if I just said something evil)
 
Old 03 March 2013   #26
Originally Posted by Cadedra: Vray? I thought you can achieve with Mental Ray pretty much what you get with Vray. Plus, MR comes in the box... so why adding Vray?
(Forgive me if I just said something evil)
Vray is faster and better.
When you do nothing but render huge scenes this becomes very important, very fast.
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Old 03 March 2013   #27
When you buy vray you also get support from Vlado! The fastest problem solver around.

Last time I used mental ray it was far slowest and full of bugs than vray. Displacement, motion blur, particles, hair, area lights, GI, vray is always the best.
 
Old 03 March 2013   #28
Originally Posted by Cadedra: Vray? I thought you can achieve with Mental Ray pretty much what you get with Vray. Plus, MR comes in the box... so why adding Vray?
(Forgive me if I just said something evil)


Just for the fun of always being a couple of steps ahead of MR, systematically ...
But yeah, support, nightly builds, overall speed, general support of 3rd party stuff, the community etc. Those little things add up over time.
 
Old 03 March 2013   #29
MR' initial settings yield slow results, I agree. Even presets produce looong renders. That's why I have came across a huge amount of people who say MR is slow. It happens because the original settings of MR (and the most popular shaders) try to cover every possible scenario they could be used in. But I can tell for sure that as you learn MR you can tweak the parameters to perfectly suit your scene in a way that you can get a really faster performance. I mean, really faster. And with great quality.
When I first got into rendering, I used to do architectural walkthroughs inside buildings mostly lighted with natural light coming from windows and openings. I was seriously disappointed to the fact that rendering with MR was too slow and full of glitches and flickering. It was so awful I switched to SketchUp+Vray for that task (yeah, I know that vray for SketchUp is not the same). But then I came across this book of Mastering MR rendering for CAD professionals (or something like that), and it was a blast! Now I get fine, clear animation renderings about 10x faster that I used to get. 10x, I swear. And I have not updated my workstation since then.
That's for the sake of my good old MR.
Of course, I understand that it might be the same (or maybe better) once you master vray, but my point is that maybe you vray users think it is faster that MR just because you don't have deep understanding of MR?
Please, do not get me wrong. I mean no disrespect. If some of you have mastered MR also, so you can make a really fair comparison, I will then trust your opinion. After all, I know nothing about vR, so I might be very, very wrong about what I wrote. I am aware of that.
 
Old 03 March 2013   #30
Originally Posted by Cadedra: (...) Now I get fine, clear animation renderings about 10x faster that I used to get. 10x, I swear. And I have not updated my workstation since then.
(...)


Could please share some of the tricks you learned? I'm always interested in speeding up my renders.
 
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