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Old 03-05-2013, 01:48 PM   #1
DianaBarradas
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Spline/Normals/Extrude

Hi everyone,

im trying to do a basic modelling and i need to turn a curved closed spline into normal and then extrude it. The thing is that when i turn it into normal, because its a curved spline, it seems to join vertex in diagonal instead of smoothing the polygon along the curved spline.



Like this:



How can i smooth it or make this look right?
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Old 03-05-2013, 02:54 PM   #2
DanHibiki
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I do not think you know what normal does. Normal flips a face's normal direction and since it works on polygons it converts the spline to a mesh.

Are you perhaps looking for Normalize?
 
Old 03-05-2013, 03:03 PM   #3
DianaBarradas
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I used a normal just to see what was happening when i wanted to turn the spline into a polygon. I also deleted that normal modifier and applied an extrude over the edit spline. And it seems that its trying to connect the vertex in diagonals.

Im just trying to start modelling a simple bow. Here:



I think i may not be starting the modelling easilly :S So was just wondering if i could make that closed spline and extrude it well and correct it from there but its giving me that weird polygon.
 
Old 03-05-2013, 03:34 PM   #4
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ah. extrude is a bit cruddy in that respect. A simple fix is to scale the spline in Z till it's perfectly flat, then make a Circle or some other spline primitive, convert it to spline, attach your shape and extrude that then delete the circle.

That should fix it.
 
Old 03-05-2013, 04:07 PM   #5
DianaBarradas
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Okay i think i got it. It's really because it needs few connects. Im connecting it all the way and it's solving the problem. The vertex automaticly connected in diagonals so it shows the polygon sometimes up and wrong. So when i connect the vertex in pairs it's solving it.

Thanks though sometimes things seem so simple and we still have to take alot of time on it.

 
Old 03-05-2013, 04:23 PM   #6
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For something like that, I would not model with a spline, you would start with a box and extrude and subdivide to create the shape and you'd end up with something nicer I think.
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Old 03-05-2013, 04:23 PM   #7
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