Biped export to FBX problem

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  03 March 2013
Biped export to FBX problem

Hi, This model was originally made in max 2011, and I'm trying to export it from 2013. The problem I am having is the model has all these errors which I don't think I was getting before in max 2011.
So when the developer brings the model into the game engine he gets errors with the animations. Especially the extra max bones I added for the ponytails on the character.

Any suggestions for a fix other than reskinning the model in 2013?
  03 March 2013
I get these errors when I export a new biped, after I reset Max. Is it possible that it's an FBX problem or a Max install problem? I'm thinking of contacting my reseller for some tech help, but this is really odd.
  03 March 2013
I don't know if it's any help at all but when I've had trouble exporting it was one of two things. Either my .fbx exporter wasn't up to date or I didn't have 'Bake Animations' checked.

Is there any reason you can't have the animations baked?
  03 March 2013
Thanks, thats good to know about baking the animation. I think it's helped with the export error.
  03 March 2013
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