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Old 03-01-2013, 08:20 PM   #1
PEN
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PEN Projection Modifier

Will be releasing this for free when I can get it cleaned up a bit more.

Projects one mesh onto another. Target mesh needs to be a mesh at the top of the stack.

http://penproductions.ca/scripts/PE...ection_Demo.mov
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Old 03-01-2013, 11:29 PM   #2
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Excellent. I've been looking for a replacement for Peter Watje's Conform Modifier which hasn't been updated to 2013 and had some serious performance issues anyway. This looks great.

So a couple questions. Does it take a performance hit while scrubbing the timeline. This was a huge problem with the conform modifier even if the geometry was not deforming.

Also any chance this could be made to work on splines. That's what I usually need it for.

Rod
 
Old 03-02-2013, 12:42 AM   #3
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At this point it is just in the early stages so it is Max Script and that takes a hit right there. Strangely enough it takes more of a hit when scrubbing. C++ version will come next. I have another in the works as well that should be cool.
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Old 03-02-2013, 12:47 AM   #4
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I have yet to test it on splines.
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Old 03-02-2013, 12:50 AM   #5
davius
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Very, very nice tool!! Does it work in a local axis fashion? I mean, can you "project" a bracelet onto a character's arm?

Cheers!
 
Old 03-02-2013, 02:18 AM   #6
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Works in the local axis of the object not the vertices , the later could be added.
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Old 03-02-2013, 02:46 AM   #7
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Quote:
Originally Posted by PEN
At this point it is just in the early stages so it is Max Script and that takes a hit right there. Strangely enough it takes more of a hit when scrubbing.C++ version will come next. I have another in the works as well that should be cool.


Could I suggest maybe having a Manual Update or Auto Update button or something for times when you don't need deformation. And maybe also an option that it only updates when done scrubbing.

Lots of things in Max seem to take more of a hit when scrubbing. I'm looking at you dynamic Pro Booleans.
 
Old 03-02-2013, 05:08 AM   #8
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Awesome! I've been looking for ways to replace that archaic attach constraint.
 
Old 03-02-2013, 01:03 PM   #9
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The problems with attachments and projections are what got me going on this. The modifier doesn't attach to faces however it slides over them. I have started writing another for sticking to surfaces.
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Old 03-02-2013, 01:22 PM   #10
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Looks very promising and thanks for releasing it for free!

Would be nice if you could blend between the different shapemodes and maybe even how much it will rotate on the surface or keep the initial orientation. (So you could have a slightly deforming object rotating with the surface for example. )

Am I right to think offset and multiplier are animatable? (Sorry, Im a bit out of touch with 3ds max.)
 
Old 03-02-2013, 02:14 PM   #11
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Yes, those two options are animatable. As for the partial rotation it wasn't something that I was considering. I guess I could, shouldn't be to hard.
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Old 03-02-2013, 08:04 PM   #12
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thanks for working on this paul. it will be very very useful
 
Old 03-03-2013, 08:33 AM   #13
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Wow! I can think of all sorts of uses, from the prosaic to the exotic. Thanks for developing this Paul

TC
 
Old 03-03-2013, 11:23 AM   #14
kees
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Very nice Paul!

Perhaps in flatten mode the multiplier could give the flattened object an offset away from the surface? (could help avoid intersections)
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Old 03-03-2013, 10:18 PM   #15
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There is an offset already for all modes. I have a couple more idea that I will try as well.
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