Originally Posted by Steve Green
Leaving the custom mesh argument aside...
Was there really need for another (presumably incompatible judging by the beta) character animation system though?
I cannot recognize Gepetto as something that got anything to do with character animation. As much as i refuse to recognize that Poser got anything to do with character modelling. Gepetto is a quick cookie cutter like tool to put something into architectural scenes, which will make those type of Max users ( and the managment heads who are responsible for gepetto) happy. Like a few years back the procedural city generators were the trend. Gepetto was/is a waste of time and resources in my eyes, which better had been spend on work on the rusty animation core of 3ds Max. Max currently really suffers from that being neglected for so long