UV editor polygons selection doesn't reflect the viewport.

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  02 February 2013
UV editor polygons selection doesn't reflect the viewport.

I am having this problem for sometime now. The polygons I select in the UV editor doesn't show up in red in the viewport. Sometimes when it a big model it is hard to find those polygons on the model. Could somebody help me fix it.

Here is the picture.
Thanks all.
  02 February 2013
press f2 to toggle selected face shading
Debris Maker
  02 February 2013
Have you got Sync Selection turned on?

And it IS quite (very) buggy these days, so sometimes it'll behave weird unless you collapse and reapply the modifier then it's fine for a bit.
  02 February 2013
Thanks all,

I am sorry for the late post, was busy with something.

Robin - Where do I find the option to turn Sync Selection On?

Thanks TheOnlyAaron
Thanks all.
  03 March 2013
Sorry. I don't see the option any more. It might have only been there in the old interface. But it DOES sync selection normally anyway.
  03 March 2013
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