Reference rigged character

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  02 February 2013
Reference rigged character

I have a hand rigged character in 3ds max and the epic question -- "How do I reference it into my other scenes". Containers seem to mess up my IK constraints, and I can't find any fixes. X-Refs are far too limiting. Are there any commercials solutions that just *work* ?

I'm down to simply merging unless I can find a solution soon.
  02 February 2013
I've looked far and wide on this exact same problem but have come up with nothing. If you do find a solution, be sure to update here!
  02 February 2013
I've ended up with my own script that saves the animation, merges in the latest character version and loads the animation back in. This is not a reference system, but it kind of works similar.

Max is deeply suffering from a good reference system. Containers have been a big failure, XRefs as you said are far too limited.

But it seems like a new completely useless caddy UI is more important for Autodesk.
My Demoreel 2011:
  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:09 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.