Importing huge models?

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Old 02 February 2013   #1
Importing huge models?

Hi

I am trying to get a decent workflow to get 3D models created in PDMS into 3DS max for animation, does anyone have any experience in this or any experience working with huge models?

I have taken an RVM file into navisworks and exported as an FBX and i have the model inside max but the viewport is so sluggish its impossible to work with. My model has around 40,000 seperate objects so is there any way i can get 3ds to interperate this better and make it more managable?

Thanks in advance

Martin
 
Old 02 February 2013   #2
Originally Posted by martinf430: Hi

I am trying to get a decent workflow to get 3D models created in PDMS into 3DS max for animation, does anyone have any experience in this or any experience working with huge models?

I have taken an RVM file into navisworks and exported as an FBX and i have the model inside max but the viewport is so sluggish its impossible to work with. My model has around 40,000 seperate objects so is there any way i can get 3ds to interperate this better and make it more managable?

Thanks in advance

Martin


Hi Martin, do I know you?

40k objects is a viewport killer and unfortunately Navis > FBX is not an optimal workflow as it will only export by entity. How long did it take to export btw?

If you can, export in sections, open the section with autocad/microstation/etc and put objects on layers that are easily identifiable. Then save as DWG and import that into max by layer. Max viewports can handle a crapton of polygons, but it struggles to keep up with a crapton of (non particle) objects.

I do a lot of work with large SP3D (example ), Plant 3D (example ), Autoplant, and PDS models but never PDMS.
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Old 02 February 2013   #3
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