Untangle mesh cluster

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Old 02 February 2013   #1
Untangle mesh cluster

So basically I have multiple objects merged into single edit mesh. Mos of the overlapping each other. I now need to detach them all into separate objects.

Problem is I cannot find a property that would identify each of the objects. All faces have same material ID`s, and random smoothing groups.

Anyone could suggest a method to separate these into separate objects?
 
Old 02 February 2013   #2
In the editable mesh "Edit Geometry" rollout set explode value to 180 and click "Explode".
 
Old 02 February 2013   #3
Originally Posted by Codi: In the editable mesh "Edit Geometry" rollout set explode value to 180 and click "Explode".

Yeah that you would just create a zillion of elements in separate objects.

What I need is i.e tank hull, track, wheel, main gun etc. All the object`s were modeled separately and then collapsed into one mesh object.

Any other suggestions?
 
Old 02 February 2013   #4
Nope. Max doesn't know what they were before they were attached. Now they're all just elements within a mesh. You'll either have to detach all the elements as above, then reattach them into logical parts or find the original before they were attached.

It's a pity they don't have material ids. They often would if they had separate materials before attaching.
 
Old 02 February 2013   #5
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