Untangle mesh cluster

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  02 February 2013
Untangle mesh cluster

So basically I have multiple objects merged into single edit mesh. Mos of the overlapping each other. I now need to detach them all into separate objects.

Problem is I cannot find a property that would identify each of the objects. All faces have same material ID`s, and random smoothing groups.

Anyone could suggest a method to separate these into separate objects?
  02 February 2013
In the editable mesh "Edit Geometry" rollout set explode value to 180 and click "Explode".
  02 February 2013
Originally Posted by Codi: In the editable mesh "Edit Geometry" rollout set explode value to 180 and click "Explode".

Yeah that you would just create a zillion of elements in separate objects.

What I need is i.e tank hull, track, wheel, main gun etc. All the object`s were modeled separately and then collapsed into one mesh object.

Any other suggestions?
  02 February 2013
Nope. Max doesn't know what they were before they were attached. Now they're all just elements within a mesh. You'll either have to detach all the elements as above, then reattach them into logical parts or find the original before they were attached.

It's a pity they don't have material ids. They often would if they had separate materials before attaching.
  02 February 2013
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