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Old 02-07-2013, 08:15 PM   #1
mynewcat
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Justin Dowling
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FAST SSS blotches - need to submerge an object

So as per the woes in this thread

I'm having a similar problem - these blotches are caused by intersecting objects with the SSS material.

Except my job calls for the model to intersect with water!

Anyone have any experience with this?

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Old 02-08-2013, 12:04 PM   #2
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Never had that issue. All I can suggest is the obvious, import it into a new scene with proper scale. Adjust your scale conversion factor.
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Old 02-08-2013, 12:42 PM   #3
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It is and I have.

Solution appears to be using the SSS2 shader and turning global illumination off and sticking with FG.
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Old 02-08-2013, 01:52 PM   #4
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Was gonna say that next, promise... Its a heck of a lot faster..
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Old 03-15-2013, 12:20 PM   #5
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Any news on this problem?
 
Old 03-15-2013, 02:29 PM   #6
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Quote:
Solution appears to be using the SSS2 shader and turning global illumination off and sticking with FG.


You need to use the SSS2 shader.
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Old 03-15-2013, 02:29 PM   #7
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