FAST SSS blotches - need to submerge an object

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Old 02 February 2013   #1
FAST SSS blotches - need to submerge an object

So as per the woes in this thread

I'm having a similar problem - these blotches are caused by intersecting objects with the SSS material.

Except my job calls for the model to intersect with water!

Anyone have any experience with this?

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Old 02 February 2013   #2
Never had that issue. All I can suggest is the obvious, import it into a new scene with proper scale. Adjust your scale conversion factor.
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Old 02 February 2013   #3
It is and I have.

Solution appears to be using the SSS2 shader and turning global illumination off and sticking with FG.
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Old 02 February 2013   #4
Was gonna say that next, promise... Its a heck of a lot faster..
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*(GOZER)-During the third reconciliation of the last of the Meketrex Supplicants, it chose the form of a giant SLOAR...


MY HMC
 
Old 03 March 2013   #5
Any news on this problem?
 
Old 03 March 2013   #6
Quote: Solution appears to be using the SSS2 shader and turning global illumination off and sticking with FG.


You need to use the SSS2 shader.
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Old 03 March 2013   #7
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