biped question

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Old 02 February 2013   #1
biped question

Im trying to rig a character up using biped.

The character is sitting down holding something out in front of him in both hands.
Its all one mesh. Whats the best way to set up the arms?
so that the object in his hands doesnt deform and the arms act like they are holding it?
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Old 02 February 2013   #2
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