Any thoughts on removing blotches in a Render to texture for normal bump?

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  02 February 2013
Solved: blotchy texture-baked map render due to using mentalray, not scanline

On first learning map baking for max 2010 I was set back a few days with unusably blotchy maps since I habitually use mr for renders and it's the default. The Autodesk tutorial on the procedure, defaulting to scanline, didn't point out that mr isn't set up to bake maps in max and if you do you get awful results.

I've replaced my post with this notation for any beginner that's stalled by the same condition and is searching here. I don't know if this limitation applies to max post-2010.

To be clear (max 2010): don't bake maps with your Rendering Setup set on mentray, they're ruined from the start; set or reset to scanline renderer for the baking/render step in Render To Texture.

Search keys: splotchy, dirty, artifacts, normal

Last edited by vendri : 02 February 2013 at 09:27 AM. Reason: Found the solution; fortunately no replies & didn't waste anyone's time
  02 February 2013
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