Bitmap tiling issue

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 01 January 2013   #1
Bitmap tiling issue

Hi I'm using 3ds max and i've been using it for a while now 2009 but these new 2013 seems buggy.

Lets say i put a bitmap and i put size for tiling at 1, it seems to be tiling it like over 100 times..... why isn't it just 1 tile!????

Has anyone had this issue?

Please help thanks!


Old 01 January 2013   #2
Could you have "Use Real Wold Scale" checked in your bitmap map by accident?

- Neil
Old 01 January 2013   #3
Yeah I tried checking and unchecking the RealWorldScale and putting it to 1x 1y but no give...
I tried setting my General Units to Meters and Universal Units and no give...
One time I switched some Channel 1 of the map to channel 3 and for some reason it worked... but it hasn't worked again.

Is 3dsmaxdesign 2013 a pos? lol
Old 01 January 2013   #4
And have you also checked the real world mapping in your object's uvw settings (not map/material)?

real world mapping is always on by default in 3ds max design
Old 01 January 2013   #5
ohhh inside the UVW, i've never noticed it I guess since the older version didn't have RealWorld as default.

Where is it located in the unwrap UVW modifier?

Is there a way to disable Real World Mapping as default?
Old 01 January 2013   #6
Unwrap UVW doesn't support Real World Mapping, only at the Object level or the UVW Map level can you set it. 3ds max Design defaults to Use Real World Mapping by default. To change that Customize > Preferences > General Tab > Use Real World Mapping check box.

You could also apply UVW Xform to manually reverse the tiling at the object level.

"The Evil Monkey hiding in your closet."
Old 01 January 2013   #7
Thanks PiXeL_MoNKeY I'll look into that tonight!
Old 01 January 2013   #8
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:27 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.