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Old 01-27-2013, 09:22 PM   #1
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Bitmap tiling issue

Hi I'm using 3ds max and i've been using it for a while now 2009 but these new 2013 seems buggy.

Lets say i put a bitmap and i put size for tiling at 1, it seems to be tiling it like over 100 times..... why isn't it just 1 tile!????

Has anyone had this issue?

Please help thanks!


Old 01-31-2013, 06:01 PM   #2
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Neil Blevins
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Could you have "Use Real Wold Scale" checked in your bitmap map by accident?

- Neil
Old 01-31-2013, 06:07 PM   #3
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Yeah I tried checking and unchecking the RealWorldScale and putting it to 1x 1y but no give...
I tried setting my General Units to Meters and Universal Units and no give...
One time I switched some Channel 1 of the map to channel 3 and for some reason it worked... but it hasn't worked again.

Is 3dsmaxdesign 2013 a pos? lol
Old 01-31-2013, 06:16 PM   #4
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And have you also checked the real world mapping in your object's uvw settings (not map/material)?

real world mapping is always on by default in 3ds max design
Old 01-31-2013, 06:19 PM   #5
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ohhh inside the UVW, i've never noticed it I guess since the older version didn't have RealWorld as default.

Where is it located in the unwrap UVW modifier?

Is there a way to disable Real World Mapping as default?
Old 01-31-2013, 06:31 PM   #6
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Eric Craft
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Unwrap UVW doesn't support Real World Mapping, only at the Object level or the UVW Map level can you set it. 3ds max Design defaults to Use Real World Mapping by default. To change that Customize > Preferences > General Tab > Use Real World Mapping check box.

You could also apply UVW Xform to manually reverse the tiling at the object level.

"The Evil Monkey hiding in your closet."
Old 01-31-2013, 06:51 PM   #7
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Thanks PiXeL_MoNKeY I'll look into that tonight!
Old 01-31-2013, 06:51 PM   #8
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