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Old 01-25-2013, 06:30 AM   #1
Wifirex
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Cameron Alexander Greatorex
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Question Transitional Primatives

Hey guys,

I was wondering if there is a quick and easy way to custom make a new primitive and save it as a button in the primitives tab? E.g a custom primitive script where you can source any objects data and paste it into the script, save it and choose which primitive list to store it under?

I created a box that transitions into a sphere - basically a box that is 50% square and 50% sphere, similar to a chamfer cylinder but with a capped square base.

I know I can save it to a .max scene file, but I wanted something more integrated.

Any help would be much appreciated!
 
Old 01-25-2013, 03:57 PM   #2
Ian31R
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Primitive Maker seems ok, although I don't think you can give your object custom parameters to change its topology.

Primitive Maker -
http://www.scriptspot.com/3ds-max/s...primitive-maker

Also, Helper Maker -
http://www.scriptspot.com/3ds-max/scripts/helper-maker
 
Old 01-26-2013, 06:14 AM   #3
Wifirex
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awesome! thankyou for that! I couldn't have hoped for anything better
 
Old 01-26-2013, 06:14 AM   #4
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