Strange skinning behaviour

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Old 01 January 2013   #1
Strange skinning behaviour

Hi guys,
I'm not a good rigger...even better, I'm not a rigger :(
I want to show you a simple character.
Often vertexes in the body part explode over the entire scene.
I suppose that the rig causes a crazy skinning behaviour or a possible morph/skin contrast can be the problem?

However, can some one explain me how can I fix this problem?
Thanks.
Attached Files
File Type: zip bad_rig_01.zip (130.4 KB, 2 views)

Last edited by savat : 01 January 2013 at 04:04 PM.
 
Old 01 January 2013   #2
Waiting for a reply I add another rig question:

by wire parametres, I've linked a circle rotation to an angle rotation (bend modifier).
My confusion (great confusion) is focused on a right expression that connect both angle values.
Again, re selecting the circle for a new rotation I obtain wrong bend angles

I linked the file.

Thanks again for suggestions.
Attached Files
File Type: zip paper_rig.zip (47.4 KB, 0 views)
 
Old 01 January 2013   #3
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