Need help texturing a low-poly model

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  01 January 2013
Need help texturing a low-poly model

Hi everyone.

Well, I started modeling and texturing about a month ago, and I'm right now trying to apply some textures to a low-poly model (Note: I use 3DS Max 9). I didn't really finish the entire texture, just a small part of it, and I wanted to apply it to the model to see how would it look. But the texture appears awfully tiled over the entire model:

In the picture, you can see the UVW map (with some small wood textures in it), the material I'm using, and a part of the model. The white dots that cover the model, are extremely small tiles of the texture. Why is this happening? What am I doing wrong?

If my problem isn't well explained, please tell me, I'll try to explain it better. Also tell me if you need more information about the model, or whatever.

Thanks in advance for your attention, and sorry if this is a bit nooby question.

Kind regards
  01 January 2013
I've never encountered anything like this. Do you have anything on top of the Unwrap UVW -modifier on the modifier list? Does this error happen only in the viewport, or also when rendering?
TD / 3D Artist at Brink Helsinki
  01 January 2013
Thank you very much for your answer.
Well, there are just the Editable Poly and the UVW Unwrap modifier, there's nothing else on top of it. And the error happens both in viewports and when rendering.

  01 January 2013
Post a screenshot of your modifier stack.
  01 January 2013
Thank you for your answer.
Luckily, I managed to solve my problem by myself. Instead of waiting for answers, I decided to play around a bit with the modifier stack, and I solved the problem by adding a "UVW Map" modifier between the "Unwrap UVW" and the "Editabe Poly".

I don't exactly know why that fixed the problem, though. Anyway, thank you all for your time and attention.

Kind regards
  01 January 2013
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