l-system

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  01 January 2013
l-system

Hello
I am looking for l-system plugin/script. I would like to have l-system similar to this in houdini. I mean fully automatic work. Operating only on String. I do NOT want to have button add branch or something similar.
Anybody knows if there is something similar on 3ds Max software?
Thanks for any help
 
  01 January 2013
The Blurbeta plugin package contains a L-System plugin, don't know how this compares to anythin in Houdini...
Quote: An L-System Object plugin for experimenting with L-Systems. Builds trees, bugs, interesting geometry, etc.


Max 2012
http://www.maxplugins.de/r2012_file...eta_Max2012.zip

Max 2013
http://www.maxplugins.de/r2013_file...eta_Max2013.zip
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  01 January 2013
Thanks I will check that.
I am searching for something similar to this one http://www.sidefx.com/index.php?opt...2306&Itemid=361
no to http://www.polycount.com/forum/showthread.php?t=93240
 
  01 January 2013
Originally Posted by alexx600: Thanks I will check that.
I am searching for something similar to this one http://www.sidefx.com/index.php?opt...2306&Itemid=361
no to http://www.polycount.com/forum/showthread.php?t=93240


The one that blur did is very old, and very simplified in comparison to Houdini. I haven't seen any for Max that will match it... Why not use Houdini and export it?
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  01 January 2013
Quote:
The one that blur did is very old, and very simplified in comparison to
Houdini. I haven't seen any for Max that will match it... Why not use Houdini
and export it?


I would export it if only I could. Because of license restriction I can't export OBJ/FBX so it is main problem.

I read info about working and rules in package but unfortunatelly I can't insall plugin.

I put file LparserMax.dlo in "plugins" folder and I have some error when I run 3ds Max. I am new in Max. Maybe I should browse plugin via max or do something else?
 
  01 January 2013
Originally Posted by alexx600: I put file LparserMax.dlo in "plugins" folder and I have some error when I run 3ds Max. I am new in Max. Maybe I should browse plugin via max or do something else?


I think blurlib.dlu is required for all the blurplugins, put that into 'stdplugs' folder, lparsermax.dlo goes to 'plugins' folder. Also, make sure you're copying the right files (correct max version and 32bits/64bits flavor).
 
  01 January 2013
Originally Posted by alexx600: I would export it if only I could. Because of license restriction I can't export OBJ/FBX so it is main problem.

I read info about working and rules in package but unfortunatelly I can't insall plugin.

I put file LparserMax.dlo in "plugins" folder and I have some error when I run 3ds Max. I am new in Max. Maybe I should browse plugin via max or do something else?



It's esssential that you copy the correct file to "/plugins"
Meaning the correct Max version number ( Max 2012 or Max 2013 ) and the correct build, either x86 or x64, in relation to the Max version you are using

I have no problem launching Max 2012 x64 with "LparserMax.dlo" in "/plugins" ...

Edit:
just noticed that in the Max 2013 package i linked above the lparser is missing
I guess Dave (from maxplugins.de) had serious recompile problems because of the Unicode switch that happened with Max 2013

So if you are on Max 2013 it seems you are out of luck with that plugin ....
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  01 January 2013
Just stumbeled over this
It's a Blender script , but Blender at least is free ;-)
http://blenderartists.org/forum/sho...o-make-a-forest
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  01 January 2013
Originally Posted by spacefrog: Edit:
just noticed that in the Max 2013 package i linked above the lparser is missing
I guess Dave (from maxplugins.de) had serious recompile problems because of the Unicode switch that happened with Max 2013


You're right, there are quite a few plugins that haven't been updated yet because the Unicode changes take up more time than I have.

Dave
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  01 January 2013
You could always write your own. Christopher Diggins just posted a tutorial for writing a procedural tree script, which could be expanded for an l-system approach. You can find the tutorial on the AREA here.

-Eric
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  01 January 2013
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