CGTalk > Software Specific Forums > Autodesk 3ds max
To minimize the ads you see on this page create a CGTalk account and log in HERE
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 01-17-2013, 01:55 PM   #1
elado
tripping pixel
 
elado's Avatar
portfolio
Elad Omer
3d Generalist
Tel aviv, Israel
 
Join Date: Jul 2008
Posts: 148
Question Dragging full animation with dope sheet

Hi
I need to drag my full animation project
so it wont start at frame -500 but and start at frame 100..

I know it should be simple..but something isn't working right..
what I do is:
1- open the dope sheet. (no objects selected)
2 - drag the world range from its middle..
the result is that the lower ranges are stretching each one differently..
I only need to move the whole scene and camera ahead in time..
What am I doing wrong.. ?
EDIT :
I still dont know why its not working as always on the track editor
but I just found a way to do it with selecting all objects (including hidden)
on the layers manager..then selecting all keyframes +dragging ahead

thanks
Elad

Last edited by elado : 01-17-2013 at 02:58 PM. Reason: more info
 
Old 01-17-2013, 06:13 PM   #2
ZephyrStar
Random Animation Goon
 
ZephyrStar's Avatar
Chris Bobko
Indie Animator
Raleigh, USA
 
Join Date: Apr 2003
Posts: 270
I would open the curve editor, and grab all the keyframes on all objects, and slide them to the new start position.
__________________
www.zephyrstar.com
 
Old 01-18-2013, 03:10 PM   #3
elado
tripping pixel
 
elado's Avatar
portfolio
Elad Omer
3d Generalist
Tel aviv, Israel
 
Join Date: Jul 2008
Posts: 148
Thumbs up

thanks ZephyrStar for your reply..
I didnt do it at first because I thought that with the dope sheet
the animation will be moved completely when the sub-trees option is checked..
but maybe you are right and its the same..
 
Old 01-18-2013, 03:10 PM   #4
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:13 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.