3DS Max - How to collect all meshs associated with proxies?

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  01 January 2013
3DS Max - How to collect all meshs associated with proxies?

Hi all,

Ok, so I have a scene and I want to collect everything associated with it so I can work on it at home. Resource collector' collects everything I need apart from the original meshes for the proxies, can anyone tell me of a script or any way I can do that without manually doing it?


Last edited by Gooner442 : 01 January 2013 at 10:21 AM.
  01 January 2013
Does Archive in the File menu do that? Maybe it doesn't.
  01 January 2013
The help file states it only collects the max data and bitmaps, I will give it a try
  01 January 2013
it doesn't save the original mesh, just the proxy and textures... anyone out there know of a way?
  01 January 2013
Martin Breidt's resource collector will grab the vrmesh and mib files
  01 January 2013
ermm... ok I understand now, I thought you needed the original mesh if you click the option 'import as mesh', though just testing it now I found you do not and the mesh is directly created from the proxy
  01 January 2013
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