|01 January 2013||#1|
Join Date: Mar 2010
remodel existing mesh using cloth modifier
lets say i have a triangulated mesh which i want to remodel in clean quads (and quadrify doesnt come up with something nice).
There d be the old fashioned way of classical polygon modelling over it, but isnt there a way to recreate that shape by using something similiar as the cloth modifiers?
Something that kinda scans the existing mesh and builds something new from it?
Any help would be appreciated
|01 January 2013||#3|
Join Date: Oct 2002
Essentially you are Retopping the model.
The Graphite toolset now comes with the conform to Mesh tools, check them out.
Also Wrapit is a great plugin for this kind of thing.
Renderfarm hire available @ www.hotknife.co.uk
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