Help with texture

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Old 01 January 2013   #1
Help with texture

In 3ds max what I want to do is make a texture map of a multi object "object" but when I map the texture I get about 5-6 different maps wich is no good for a game engine how can I make this into one simple texture map
Thanks,
 
Old 01 January 2013   #2
Check out "Render to Texture". This should do what you want.
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Old 01 January 2013   #3
Quote:
Originally Posted by lucpet
Check out "Render to Texture". This should do what you want.

When I do that I have to select all my objects inside my gun and then it renders 5 different maps I only want and require 1 no more no less exactly one... I tried pressing render to texture with nothing selected and it doesnt work I have to select all the objects and that creates 5 different maps
 
Old 01 January 2013   #4
Select all 5 objects and add an 'unwrap UVW' modifier on all of them. Use this modifier to then lay out all their UVs onto a single UV tile.
Now you can create a single texture map and apply it to all 5 objects, they will all share the single file.

If you've never used unwrap UVW (Note that Max 2013 adds many new features to this modifier) I recommend this video by viscorbel. Towards the end of the video he does the exact thing I have described; combining multiple objects to use a single UV tile.
http://viscorbel.com/uvw-unwrapping...s-max-tutorial/
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Espire 1: My VR Stealth game - CGTalk thread
 
Old 01 January 2013   #5
EDIT: Post published many times?! Moderator please delete!
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Michael Wentworth-Bell | 3D Artist & VR Designer | Melbourne, Australia

Espire 1: My VR Stealth game - CGTalk thread

Last edited by MichaelWBell : 01 January 2013 at 06:09 AM.
 
Old 01 January 2013   #6
EDIT: Post published many times?! Moderator please delete!
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Michael Wentworth-Bell | 3D Artist & VR Designer | Melbourne, Australia

Espire 1: My VR Stealth game - CGTalk thread

Last edited by MichaelWBell : 01 January 2013 at 06:10 AM.
 
Old 01 January 2013   #7
EDIT: Post published many times?! Moderator please delete!
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Michael Wentworth-Bell | 3D Artist & VR Designer | Melbourne, Australia

Espire 1: My VR Stealth game - CGTalk thread

Last edited by MichaelWBell : 01 January 2013 at 06:09 AM.
 
Old 01 January 2013   #8
EDIT: Post published many times?! Moderator please delete!
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Michael Wentworth-Bell | 3D Artist & VR Designer | Melbourne, Australia

Espire 1: My VR Stealth game - CGTalk thread

Last edited by MichaelWBell : 01 January 2013 at 06:09 AM.
 
Old 01 January 2013   #9
IT doesnt work Im using MAX2013............. so frustrating. Learning to model is easier than making a flipping texture map. I unwrap the UVW to channel 1 I go to render to texture select use exsiting UVW unrawap channel one and click render it makes 5 files...
 
Old 01 January 2013   #10
You don't need render to texture unless you have already got multiple textures on the object and need to bake it all onto one image.

All you need to do is follow the above instructions for laying out UVs for the five objects so they are all on one sheet. Then use the "render template" option in the UVUnwrap modifier edit window menu and it'll spit out a single image of the UVs across all the objects (providing you had all 5 selected and applied the unwrap modifier to them all at once).

Then just take this UV image into Photoshop and paint your texture on it however you want. Save out a copy with the texture on and add that to the diffuse slot of a material. Add this material to all five objects (and turn it on with the blue checker icon in the material editor).
 
Old 01 January 2013   #11
I dont understand the last part,
Here is my UVW unwrap template saved
and here is my model in 3ds max
How on earth does someone texture on that?
 
Old 01 January 2013   #12
Since it looks quite messy and each mesh already appears to have multiple UV components to it, I would personally unwrap each object as needed, then move it off to some location off the unit square (you'll see why in a sec), making sure each one is at a separate location. When you've done that, select all your objects and apply a UVW Unwrap modifier. Now you have each component of each mesh organized and you can go from there.
 
Old 01 January 2013   #13
Quote:
Originally Posted by Aikku
Since it looks quite messy and each mesh already appears to have multiple UV components to it, I would personally unwrap each object as needed, then move it off to some location off the unit square (you'll see why in a sec), making sure each one is at a separate location. When you've done that, select all your objects and apply a UVW Unwrap modifier. Now you have each component of each mesh organized and you can go from there.

I'm sorry but I couldn't really understand anything you said in that. I'm sorry if I sound dumb or ignorant I've only been on 3ds max for less than a month and am 13 so I dont know much yet... sigh could you possibly say it in a more beginner fashion?
 
Old 01 January 2013   #14
Quote:
Originally Posted by icantthinkofaname
I'm sorry but I couldn't really understand anything you said in that. I'm sorry if I sound dumb or ignorant I've only been on 3ds max for less than a month and am 13 so I dont know much yet... sigh could you possibly say it in a more beginner fashion?


I suggest you follow this and look at a few of them seeing it done will be of more use to you. https://www.youtube.com/results?sea...c.1.oMMzGLDXyGI
__________________
Luke
Web site

3d Max 2012 Win 7
Intel Corei5 8g Ram

 
Old 01 January 2013   #15
I'll write you a quick picture tutorial. Bear with me one sec.
 
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