CGTalk > Software Specific Forums > Autodesk 3ds max
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 01-04-2013, 01:23 AM   #1
michaelaaut
Expert
portfolio
michaela
garden city, USA
 
Join Date: Aug 2009
Posts: 389
Question Xref ?

Hello,

I use 3dsmax 2011 64bit.

I save a teapot and xref that teapot into a new file.
When ever I change the position of the teapot in the source file... and update the Xref... it stays at the same position ?????

Why is this ?
The teapot should move when ever I change the position in the source file....


I tried this with XRef Objects... and the object doesn't change it's position.

I tried with Xref Scene and it works.... unfortunately I want to change and control the shader in my master file... but that doesn't work with Xref Scene file, right ?

I couldn't pull the shader information when using XRef Scene file...

So how the heck can I use the Xref feature ?

If a geometry changes position I want to have that change in my master file.. and of course, I want to pull the shader as well.

thx for any help !

Last edited by michaelaaut : 01-04-2013 at 01:29 AM.
 
Old 01-04-2013, 01:48 AM   #2
DaveWortley
<database error>
 
DaveWortley's Avatar
portfolio
David Wortley
Technical Director
London, United Kingdom
 
Join Date: Dec 2004
Posts: 1,824
Send a message via MSN to DaveWortley
In your source file create a helper object, a Point Helper or something and link your teapot to it, now xref object the helper and teapot into your scene, now when you move the teapot in your source scene it will update in your other scene. Don't move the helper though in either scene.

Make sure Merge Transforms isn't ticked in your xref object window before you merge your xrefs in.

If you want to move the helper in your 2nd scene, you need to goto the motion tab and assign a new P\R\S controller to this helpers transform.
__________________
Maxscript Made Easy...
http://davewortley.wordpress.com/
 
Old 01-04-2013, 01:48 AM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:47 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.