3ds max to AE with RPF files

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  01 January 2013
3ds max to AE with RPF files

I found somewhere RPF files can be used to export camera movement from max to After Effects.
Iam using max 2013 and AE CS6, but when I save RPF sequence in max (doesnt metter what channels I select) and load it in AE, make a composition and then right click on RPF layer-keyframe assistant-RPF Camera Import, nothing happens, camera is not made, no dialog box about something, just nothing. Where is a problem, could someone tell me please, thank you.
  01 January 2013
I am not sure but I think AE has limited support for RPF files. IF you want to bring in your max camera to AE you can use the State Sets feature which should be in Max 2013.
  01 January 2013
Maybe it has limited RPF support, but a lot of people on web works that. But I think with a different AE and/or max versions, so I want to know, if anyone use this with max 2013 and AE CS6.

I thought about State Sets na max 2013, but I know only about connecting channels (color, alpha, z-depth etc.) with AE. I really dont know how to use it to send camera movement to AE. Can you please explain it?
  01 January 2013
You are right. I am not sure about the RPF and CS6 but this is a useful video about state sets, if you haven't seen it already. As far as i rememeber you have to create a compositor link file in the state sets and there you have options for what you want to export, camera ,lights, null objects etc

http://area.autodesk.com/inhouse/vi...ck_state_set s
  01 January 2013
OK, thanks, I give it a try.
  01 January 2013
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