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Old 12-27-2012, 12:57 PM   #1
Camm
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Lloyd Chidgzey
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Baseball model

Hello, working on modelling a baseball based on this approach...

http://cgcookie.com/blender/2010/11...ing-a-baseball/

Unless someone can suggest a good approach or a tutorial for max 2013. I'm trying to conform the ball section to a reference sphere so I can create the baseball surface with the correct seam shape. How would I make the baseball conform as I tweak the verts.

I was thinking of using a path deform to loft the seam stitches along a spline, but again I need to conform that spline to the seam shape.

Any help, much appreciated.
 
Old 12-31-2012, 08:18 PM   #2
StevenL
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Steven LaBarge
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Look of baseball?

First of all, are you trying to achieve the look of a baseball by altering the geometry? Are you using Blender? If so, this is the wrong section of the forum and I have no expertise for you. This section is for Autodesk 3DS Max.

I can say that making bump and texture maps would probably save you a lot of trouble. If you have a program like Photoshop or Gimp, you could paint a pretty realistic looking baseball and wrap it around the geometry.

I hope this helps
 
Old 01-01-2013, 12:54 PM   #3
Camm
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Lloyd Chidgzey
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I had to work out the problem, I lofted a high-res stitch section around the slpine and then projected that onto a low poly sphere in topogun. Worked ok for what I needed.
 
Old 01-01-2013, 12:55 PM   #4
Camm
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Lloyd Chidgzey
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Quote:
Originally Posted by StevenL
First of all, are you trying to achieve the look of a baseball by altering the geometry? Are you using Blender? If so, this is the wrong section of the forum and I have no expertise for you. This section is for Autodesk 3DS Max.

I can say that making bump and texture maps would probably save you a lot of trouble. If you have a program like Photoshop or Gimp, you could paint a pretty realistic looking baseball and wrap it around the geometry.

I hope this helps


Oh yeah, I'm working in max. The tutorial was hard to follow being for Blender and all.
 
Old 01-02-2013, 12:24 PM   #5
Camm
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Lloyd Chidgzey
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This is something I've been doing a lot lately, I lofted the high-res seam and low poly seam together and then detached and modelled the low poly ball with a nice raised seam. Obviously the high-res seam is just as a reference for the normal in topogun so I just export that as it is.
Attached Images
File Type: jpg baseball_lowpoly.jpg (82.6 KB, 10 views)
 
Old 01-02-2013, 12:24 PM   #6
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