Wooden Flooring Noise?

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Old 12 December 2012   #1
Wooden Flooring Noise?

Hi guys,

When it comes to texturing in 3ds Max, I'm no expert. So can anyone help me explain how to remove the noise from the wooden flooring?
I'm using an Arch & Design material with a map in the Diffuse, Reflection Colour, and Bump channels.
Reflectivity: 0.5
Glossiness: 0.5
Glossy Samples: 32
Bump: 0.2

I know it's a low resolution render, but even at a higher resolution there isn't much difference - please help

Thanks in advance.
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Old 12 December 2012   #2
reflection samples?
 
Old 12 December 2012   #3
Hi there, how do increase the reflection samples in an Arch & Design material?
I cannot find this setting
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12 GB RAM
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Old 12 December 2012   #4
you seem to have noise all over the place, so I think it's your render settings.
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Old 12 December 2012   #5
Is there anything that I can change in my render settings to stop this noise?
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Old 12 December 2012   #6
well... what are your render settings?
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Old 12 December 2012   #7
Sorry for the late reply. I have attached a screen shot if that's any good? Does this help?
__________________
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3ds Max Design 2012
Dell XPS 730x - Windows 7 Ultimate x64
Intel Core i7 @ 3.20GHz
12 GB RAM
64 - bit Operating System
NVIDIA Quadro 6000
 
Old 12 December 2012   #8
It's hard to tell from the resolution of the image - It could be a sampling issue - or perhaps a problem with the bump map?
 
Old 12 December 2012   #9
Sorry about that I have attached a better resolution image.
Do you think I need to tweak Final Gather settings too?
__________________
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3ds Max Design 2012
Dell XPS 730x - Windows 7 Ultimate x64
Intel Core i7 @ 3.20GHz
12 GB RAM
64 - bit Operating System
NVIDIA Quadro 6000
 
Old 12 December 2012   #10
I meant the render is hard to see. You should tackle this by a process of elimination. Try hiding all but a few objects, perhaps even the walls and then adjust settings one at a time and doing test renders until you find the culprit.

It could still be an antialiasing sampling issue - you can render a small region that shows the problem area and then can up your settings until you get the desired result without long render times.


Also try switching your bump off, what is the result? From the low res image, it looks like you have no problem with te reflective work top.
 
Old 12 December 2012   #11
Thank you! I shall give that a go and let you know the outcome.
__________________
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3ds Max Design 2012
Dell XPS 730x - Windows 7 Ultimate x64
Intel Core i7 @ 3.20GHz
12 GB RAM
64 - bit Operating System
NVIDIA Quadro 6000
 
Old 12 December 2012   #12
I must be the only one that can't see any render in your posts.
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Old 12 December 2012   #13
Huh... that is quite odd. Your render settings seem fine to me and there's nothing particularly wrong with the shader settings either.

Hard to guess this one... i'd maybe look at the light settings or maybe you're using camera Multi-pass Depth of Field?
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Old 12 December 2012   #14
Sorry Dillster I had ro remove it as I have limited space - but I have now uploaded it again!

DanHibiki - I'm not using Multi-pass or DOF. What do you mean by light settings? Anything in particular?

Thanks in advance
Attached Images
File Type: jpg Moulding Options 021212 LR 2.jpg (61.9 KB, 13 views)
__________________
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3ds Max Design 2012
Dell XPS 730x - Windows 7 Ultimate x64
Intel Core i7 @ 3.20GHz
12 GB RAM
64 - bit Operating System
NVIDIA Quadro 6000
 
Old 12 December 2012   #15
After using the process of elimination technique, it turns out it's the bump map causing this issue? Does this mean my map is low resolution? Strange as my maps is over 5MB!
Any suggestions?
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Dell XPS 730x - Windows 7 Ultimate x64
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12 GB RAM
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NVIDIA Quadro 6000
 
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