12 December 2012 | |
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New Member
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Manish Gajjar
Leicester,
GB
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Wooden Flooring Noise?
Hi guys,
When it comes to texturing in 3ds Max, I'm no expert. So can anyone help me explain how to remove the noise from the wooden flooring? I'm using an Arch & Design material with a map in the Diffuse, Reflection Colour, and Bump channels. Reflectivity: 0.5 Glossiness: 0.5 Glossy Samples: 32 Bump: 0.2 I know it's a low resolution render, but even at a higher resolution there isn't much difference - please help Thanks in advance. __________________
-- 3ds Max Design 2012 Dell XPS 730x - Windows 7 Ultimate x64 Intel Core i7 @ 3.20GHz 12 GB RAM 64 - bit Operating System NVIDIA Quadro 6000 |
12 December 2012 | |
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On the run!
Kris .
Graphic designer extraordinaire
Belgium
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reflection samples?
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12 December 2012 | |
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New Member
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Manish Gajjar
Leicester,
GB
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Hi there, how do increase the reflection samples in an Arch & Design material?
I cannot find this setting __________________
-- 3ds Max Design 2012 Dell XPS 730x - Windows 7 Ultimate x64 Intel Core i7 @ 3.20GHz 12 GB RAM 64 - bit Operating System NVIDIA Quadro 6000 |
12 December 2012 | |
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Expert
portfolio
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Senior 3d Animator
Invivo communications
Toronto,
Canada
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you seem to have noise all over the place, so I think it's your render settings.
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12 December 2012 | |
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New Member
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Manish Gajjar
Leicester,
GB
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Is there anything that I can change in my render settings to stop this noise?
__________________
-- 3ds Max Design 2012 Dell XPS 730x - Windows 7 Ultimate x64 Intel Core i7 @ 3.20GHz 12 GB RAM 64 - bit Operating System NVIDIA Quadro 6000 |
12 December 2012 | |
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Expert
portfolio
- -
Senior 3d Animator
Invivo communications
Toronto,
Canada
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well... what are your render settings?
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12 December 2012 | |
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New Member
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Manish Gajjar
Leicester,
GB
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Sorry for the late reply. I have attached a screen shot if that's any good? Does this help?
__________________
-- 3ds Max Design 2012 Dell XPS 730x - Windows 7 Ultimate x64 Intel Core i7 @ 3.20GHz 12 GB RAM 64 - bit Operating System NVIDIA Quadro 6000 |
12 December 2012 | |
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seeking knowledge
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David Spittle
3D Artist
Brisbane,
Australia
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It's hard to tell from the resolution of the image - It could be a sampling issue - or perhaps a problem with the bump map?
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3D Artist | Photographer >>> Click Here |
12 December 2012 | |
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New Member
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Manish Gajjar
Leicester,
GB
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Sorry about that I have attached a better resolution image.
Do you think I need to tweak Final Gather settings too? __________________
-- 3ds Max Design 2012 Dell XPS 730x - Windows 7 Ultimate x64 Intel Core i7 @ 3.20GHz 12 GB RAM 64 - bit Operating System NVIDIA Quadro 6000 |
12 December 2012 | |
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seeking knowledge
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David Spittle
3D Artist
Brisbane,
Australia
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I meant the render is hard to see. You should tackle this by a process of elimination. Try hiding all but a few objects, perhaps even the walls and then adjust settings one at a time and doing test renders until you find the culprit.
It could still be an antialiasing sampling issue - you can render a small region that shows the problem area and then can up your settings until you get the desired result without long render times. Also try switching your bump off, what is the result? From the low res image, it looks like you have no problem with te reflective work top. __________________
3D Artist | Photographer >>> Click Here |
12 December 2012 | |
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New Member
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Manish Gajjar
Leicester,
GB
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Thank you! I shall give that a go and let you know the outcome.
__________________
-- 3ds Max Design 2012 Dell XPS 730x - Windows 7 Ultimate x64 Intel Core i7 @ 3.20GHz 12 GB RAM 64 - bit Operating System NVIDIA Quadro 6000 |
12 December 2012 | |
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Always Learning
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Dylan Saunders
Dublin,
Ireland
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I must be the only one that can't see any render in your posts.
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I like to learn. |
12 December 2012 | |
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Expert
portfolio
- -
Senior 3d Animator
Invivo communications
Toronto,
Canada
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Huh... that is quite odd. Your render settings seem fine to me and there's nothing particularly wrong with the shader settings either.
Hard to guess this one... i'd maybe look at the light settings or maybe you're using camera Multi-pass Depth of Field? |
12 December 2012 | |
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New Member
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Manish Gajjar
Leicester,
GB
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Sorry Dillster I had ro remove it as I have limited space - but I have now uploaded it again!
DanHibiki - I'm not using Multi-pass or DOF. What do you mean by light settings? Anything in particular? Thanks in advance __________________
-- 3ds Max Design 2012 Dell XPS 730x - Windows 7 Ultimate x64 Intel Core i7 @ 3.20GHz 12 GB RAM 64 - bit Operating System NVIDIA Quadro 6000 |
12 December 2012 | |
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New Member
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Manish Gajjar
Leicester,
GB
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After using the process of elimination technique, it turns out it's the bump map causing this issue? Does this mean my map is low resolution? Strange as my maps is over 5MB!
Any suggestions? __________________
-- 3ds Max Design 2012 Dell XPS 730x - Windows 7 Ultimate x64 Intel Core i7 @ 3.20GHz 12 GB RAM 64 - bit Operating System NVIDIA Quadro 6000 |
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