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Old 11 November 2012   #1

here i am again with the hard question that no one answers me about it and it is the 4th post i done here about the same topic

the organic explosion or simple a water balloon explosion
the problem is not about the liquid explosion its about the surface of the balloon itself
how can it be done in 3ds max
i figure out that i can make explosion to the balloon by cloth modifire and in the forces i put Pbomb
but i dont know how can i adjust the parameters to make it seems like balloon explosion

i got a nearly idea about what i want that video

the first part of the video the spheres that explode that what i want

in this video they make mixing between footage and liquid explode

the challenge is to do it all in 3ds max not mixing between this and that

so any ideas ???? thanks
Old 11 November 2012   #2
there was actually an FX contest on this site that focused on just this. I suggest you do a search on it.

I think it was called the Water Balloon Challenge
[Invivo Animation Reel]
Old 11 November 2012   #3
I didn't create same fx before but from analyzing it you don't need to use the cloth effect unless you want the surface to tears randomly in case you going to tear it in certain points (( such like a bullet pass throw )) you have to use particles for the surface verts with collision condition and one for the cutter obj to determine the effect area
and map (( Noise foe example )) to define the effects directions and some forces in the scene (( gravity and wind ))
I think this concept could lead you enough to suitable solve
Old 11 November 2012   #4
balloon rip


I did a test, Below is a link to my result of using the cloth modifier with the tear feature. Instead of using a pbomb I would try using the Pressure option that's available in the cloth properties dialog. I animated the interpolation between property 1 and property 2. Property two not having any pressure. The interpolation takes place over 5 frames.

Old 11 November 2012   #5
heey Nickolay411
i download the video and its not working tryin it on many programs still not working
Old 11 November 2012   #6
woops sorry! I use this codec.
Old 11 November 2012   #7
can you show me the max file i need to know how u do it hhhh
Old 11 November 2012   #8
because i make test on mcloth and it explode very fast i will show you now
Old 11 November 2012   #9
I would use the older cloth modifier not mcloth. Mcloth doesn't have as many options to tweak your cloth. Well let see what you have before you switch...
Old 11 November 2012   #10
here it is
Attached Files
File Type: zip (185.8 KB, 11 views)
Old 11 November 2012   #11
Looks like your force is constant. You only need that amount of force for only 1 frame! So animate whatever force you are using from one strength to zero strength. Then use dampening and air resistance on your cloth.
Old 11 November 2012   #12
the only thing i made is just Mcloth and select all vertex make tear group
and at volume properties pressure i animate it in frame 4 pressure = 1 in frame 5 pressure = 1000 in frame 6 pressure = 1
without any external forces added and i make the tearing past = 1.5

do u mean is to put drag force or what ???
Old 11 November 2012   #13
Not sure but it seems about right though. I'm not on 2013 i'm still using 2012 so no mcloth is available here for me to try.
Old 11 November 2012   #14
umm any suggetion to try any external forces ?
or u could send to me the test file so i will try to understand what you do and i will try to appy it in Mcloth
Old 11 November 2012   #15
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