Gizmo Orientation Issue

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  11 November 2012
Gizmo Orientation Issue

Hey Guys,
I have this wired issue that my Gizmo wont "conform" to the view port it is in it rather conforms to the objects orientation which makes it really bothersome and tough to work at sub-object lvl... e.t.c

Here's a screenshot (where the Gizmo won't accordingly conform to the view port.)

Hope for quick answer since it slow down my workflow... ;(
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  11 November 2012
It depends on which coordinate space you're in. It's the drop down that usually says View at the top of the screen. Looks like you have it set to local. That's fine at the object level as it'll follow rotations. But it won't be much use at the sub-object level as local space is per-vertex in this case (can be useful, but you have to know what you want it for).

Change it to parent space and it'll work the same at sub-object mode as local will at object level, or back to View.
  11 November 2012
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