Export with modifiers?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 11 November 2012   #1
Export with modifiers?

Hello!

Iím new to modeling (actually, I donít get half of things). My problem is the following:
Iím trying to make a Mod to the popular game Deus Ex, and for that Iím importing models to improve gameplay. Actually finding meshes that would fit is a problem, because the game engine do not support to much faces per mesh (Thatís the conclusion I got so far).
Iíve got this nice sofa model. And itís full of faces. Even in places where a single face could be used, it has hundreds. Using the Optimize Modifier on the Group (The sofa has 7 objects), Increasing Face Threshold, Bias and enabling Auto Edge I get rid of all unnecessary faces. But when I export this model as an .OBJ and import it with Milkshape, the object seems to be intact, with all the faces Optimizer reduced.

The question is how could I get to export the model including the modifier as part of it?

Thanks in advance!
 
Old 11 November 2012   #2
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:59 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.