11 November 2012 | |
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Andy Blondin
Art Director
Los Angeles,
USA
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Exporting FBX to Cinema 4D
I'm exporting a character from Max in to C4D as FBX, but it keeps coming up as trianlges. I need to keep the quads. I know that I must be missing something. Thanks.
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11 November 2012 | |
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Expert
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There's a few options that do this in the fbx exporter. One that I've seen before is to keep polygon triangulation, or turned edges. If that's set then it triangulates on export (probably something to do with left hand or right hand axes meaning the polys flip from one way to the other). Looks for and disable that and see if that helps.
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11 November 2012 | |
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Expert
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