11 November 2012 | |
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Expert
portfolio
charles
Lodz,
Poland
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Mapping problem with MultiSub material
Hi guys,
I downloaded a window frame object from the net with multi/sub-object material on it. As the Id 1 (frame) primarily there was 'white plastic' which I swapped with my own wood. My problem is that somehow when I add uvw mapping to this object, mapping in the viewport is ok, but when I render my object, it's not mapped like it was in the viewport. I have this for the first time, and I have NO idea what may cause that. Ah, I forgot, when I add one material to the whole object instead of this multi/sub, mapping renders how it should.. thanks! |
11 November 2012 | |
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antieverything
portfolio
. .
head->wall
ARRI Berlin
Germany
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Any modifiers that change the polycount during rendertime?
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11 November 2012 | |
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Expert
portfolio
charles
Lodz,
Poland
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Thank You Scrimski,
I followed Your advice and checked modifiers. I made some vertex movement, so edit mesh and later edit poly was done, indeed. When I imported this object again, plain, with no modfier, everything was ok, so sorry for this, and of course thanks for this suggestion! |
11 November 2012 | |
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Expert
portfolio
Alex Huguet
lead Modeller, ILM
Vancouver,
Canada
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could be that u are tweaking a different mapping channel than the one assigned to ur texture...make sure you are tweaking the same one
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http://www.metamesh.blogspot.com |
11 November 2012 | |
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Expert
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