Mapping problem with MultiSub material

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Old 11 November 2012   #1
Mapping problem with MultiSub material

Hi guys,

I downloaded a window frame object from the net with multi/sub-object material on it.
As the Id 1 (frame) primarily there was 'white plastic' which I swapped with my own wood.
My problem is that somehow when I add uvw mapping to this object, mapping in the viewport is ok, but when I render my object, it's not mapped like it was in the viewport.
I have this for the first time, and I have NO idea what may cause that.

Ah, I forgot, when I add one material to the whole object instead of this multi/sub, mapping renders how it should..

thanks!
 
Old 11 November 2012   #2
Any modifiers that change the polycount during rendertime?
 
Old 11 November 2012   #3
Thank You Scrimski,

I followed Your advice and checked modifiers. I made some vertex movement, so edit mesh and later edit poly was done, indeed. When I imported this object again, plain, with no modfier, everything was ok, so sorry for this, and of course thanks for this suggestion!
 
Old 11 November 2012   #4
could be that u are tweaking a different mapping channel than the one assigned to ur texture...make sure you are tweaking the same one
 
Old 11 November 2012   #5
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