Rigging eyes with UVW map

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  11 November 2012
Rigging eyes with UVW map

Hey guys,

I'm quite new to all the rigging stuff in 3ds Max and I'm trying to rig this characters eyes where the pupil/inner eye is driven by the UWV map (see the attached image). I've tried to link it via WireParameters (R_eye - modified object/UWV map/Gizmo/Position/x to Reye_Control/Transform/Position/x) and it sort of work to some degree however the Z directions seems not to work plus once I connect those Leye and Reye controls to my MainEyeControl and move it the UWV map doesn't change..

Any advice on how I can make this rig work?

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  11 November 2012
Are you trying to target the UVW Map gizmo to the controls?
Paul Neale
  11 November 2012
hi Paul,

yeah I basically want to to connect the UVW gizmo to the green control then the green control to the main red (so i can animate both eyes together).
  11 November 2012
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