PFsource+MassFX possible?

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  11 November 2012
PFsource+MassFX possible?

I want to create a video of spheres being created at a constant rate and then being animated by MassFX. Is there a way to get PFsource's particles to be effected by MassFX?
 
  11 November 2012
You definitely can if you have access to Box 2 for PFlow.
 
  11 November 2012
Hmm, I'm surprised there isn't a native way to do it. Doesn't Box 2 use PhsyX though? Is this different from MassFX?
 
  11 November 2012
Both Box 2 and MassFX use the PhysX engine. The difference is that MassFX works on max objects, whereas Box 2 works on particles. It needs to work,this way because from max's point of view, all particles are a single object.
There's a workaround you could use. Try creating your particle simulation, and then use one of the several available scripts out there to "attach" objects to the moving particles (they basically copy the particle's animation onto the object... I can't remember the name of any of the scripts right now, but I know there are some...). Once that's done, assign the objects RB modifiers, and use the Kindmatic to Dynamic switch to make then dynamic when you need it. This can yield some pretty good results. It's just a tad more laborious.
I hope this helps!
 
  11 November 2012
You can get massfx tools for particle flow if you have an active 3ds max subscription. Just look at your autodesk subsciption center.
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  11 November 2012
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