scaling a rigged character

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  10 October 2012
scaling a rigged character

hey guys, really hope you can help me with this one.

i have this model of a construction worker. He's already rigged and everything. Now i need to import it in another scene, a construction site. The problem is, the worker is twice as big as the construction site, since the worker was made with a different units setup.

i tried to scale the worker down, but please check the attachment for the result...

it seems some of the bones scale along, some don't. Any way i tried to scale it, the same result happens.

is there a proper way to scale a rigged character?
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File Type: jpg Untitled-1.jpg (52.6 KB, 11 views)
  10 October 2012
I had a similar problem a while back with a conflict between CM and M, I think I got around it by adding an XFORM to the mesh which allowed me to scale it without affecting the bones. I can't remember exactly what I did (I don't have the files to hand) but pretty sure someone on here pointed me in that direction. Sorry I can't be more specific but that might be a good place to start.
  10 October 2012
why dont you scale construction site instead ?
its much easy than scale rigged character
  10 October 2012
ah i've found it, i forgot to mention it is a CAT-animation.

i've fixed it using the Rig Resize tool, under 'Animation'- 'animation-CAT'-Rig Resize. standard with max 2010 and higher
  10 October 2012
Glad you found it!

Just in case you need to scale a Biped character I've got a quick "howto" on my website:

I used to run into this problem all the time when the studio I worked for would buy assets that had different unit setups. I had a hard time figuring it out and finally stumbled onto a method that worked using a few different suggestions.
  10 October 2012
nice tutorial, very clear!

sadly i'm using a CAT-animation, not a biped, and CAT-bones don't scale that easily... at least they don't in my situation
  10 October 2012
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