A quick Q about snapping to grid...

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Old 10 October 2012   #1
A quick Q about snapping to grid...

Hey, I am currently following a tutorial and it states that my home grid should be set up as follows:

Grid Spacing: 16.0
Major Lines bla bla: 8
Perspective View bla bla: 8

I am creating cubes which have dimensions in multiple of 16 i.e. 48x48x32 and adding segs so that they have quads, these cubes are supposed to be snapped to the grid, the problem is that when I create a cube that has uneven amount of segs e.g. 3x3x2 it does not snap to the grid like say a 4x4x2 but in the tutorial it does.



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It is the 3Dmotive tileable textures with Zbrush and max tutorial by the way...

Am I doing something wrong?

Thanks

Last edited by Vapourise : 10 October 2012 at 09:28 AM.
 
Old 10 October 2012   #2
As a solution for the moment I have simply used vertex snap to move the pivot point to a vertex rather than a centered pivot, this makes the cube align to the grid. I always knew this solution would work, the reason I have brought this up is because the tutorial does not indicate making this manual adjustment, this leads me to believe that either A: It simply is not mentioned or B: I have been doing something wrong.

Cheers, K
 
Old 10 October 2012   #3
When you create boxes you drag from one corner to the opposite one. If that first vertex is on a grid point with grid snap on you should be fine. If you create by using the keyboard entry, then the pivot point for the box will be where you enter it. With a box with an odd number of sides that will mean the pivot is on the grid, but the verts won't be as the pivot is half way between two verts. You can either simply add an extra half grid unit to the position to compensate, or simple grid snap move it to where you want it after.
 
Old 10 October 2012   #4
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