UnwrapUVW and Render to Texture Blurry Results

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  10 October 2012
UnwrapUVW and Render to Texture Blurry Results

Hello everyone I wish my first post was contributing something instead of asking for help but I'm kind of stuck here.

I bought models for buildings and I put together a city in 3ds max for a game I'm working on and I am trying to reduce the drawcalls by combining all materials into one and all the textures into one texture. I was able to use UVW unwrap to put all the meshes together and align the UVWs for the new texture and then I used render to texture to create the new texture which consists of all of the smaller textures. So far so good but when I apply the new material the texture it gets extremely blurry, I don't know if I'm missing a setting somewhere when rendering to texture or if it has something to do with the resolution but I have tried 2048x2048 and 4096x4096 for the final texture and it looks the same.

Here it is before I collapse all the materials into one.

Here it is after.(I don't know why the shadows get rendered to the texture)

Here is the Texture:

Side note: I'm using 3dsmax 2010 because 2013 doesn't seem to have render to texture, it has render map but I cant select it, maybe because I'm using the student version.

Side note 2: I've looked into flatiron but I can't figure out how to activate the plugin. I think flatiron will do all this for me automatically so if anyone knows how to use that that would be good to.

Thank you in advanced for your help.
  10 October 2012
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