Poly shading problem

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  10 October 2012
Poly shading problem

Hi, i am modelling some tanks for one project and on my fourth tank, after deleting some edges on hull object, recently polys started to shade very strange, and I dont know if it will have affect in Unreal engine, or can I fix it somehow ? I think its some kinf of problem witk Nitrous renderer, I have GeForce 560 Ti and didnt notice this problem yet in 2 months of moddeling in 3DS max 2013
(Smoothing groups also has no affect on it)

Can someone help me please ?

  10 October 2012
I found one solution, attaching and detaching to another object helped, but maybe is there any better solution ?
  10 October 2012
Does it look the same when saving and reloading the file? If it does it might be something to do with bad normals, and if not, probably a redraw issue. Have you mirrored this side of the model using the mirror tool, not the mirror modifier or symmetry?

I've had quite a lot of display issues with Nitrous.
  10 October 2012
It has used symetry once, and the problem was after reloading max too, but attaching and detatching fixed that at all.
  10 October 2012
It's just a weird display bug, it doesn't actually do anything other than look weird in the viewport.
The Z-Axis
  10 October 2012
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