V-ray Multimatte Problem

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Old 09 September 2012   #1
V-ray Multimatte Problem

Anybody please help! That thing halts everything! Look, basically, all I need is to divide a render of a teapot with his shadow to tweak them separately later in Ae. But, if I use a multimatte element to split the whole render, I always get that awful transparent halo which you can see in the attached image.
How to solve this? Or there's a better way for detaching things? How would you separate objects in your scene?
Thanks!
I'm using 3ds max 2010 and V-ray v.2
Here's the trouble:
attached_image
 
Old 09 September 2012   #2
You should be rendering in layers!

Use the state sets tool built into max, or as I prefer, LPM!
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Old 09 September 2012   #3
Originally Posted by TheOnlyAaron: You should be rendering in layers!

Use the state sets tool built into max, or as I prefer, LPM!
Thanks, but 3ds max 2010 has no "state set" tool. How people have been separating renders until 3ds max 2012?
 
Old 09 September 2012   #4
Use LPM, it works back to max 2009 I believe.
This is the version you'll want
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Old 09 September 2012   #5
PROBLEM SOLVED. All I had to do is just to render objects on a black background and uncheck "pre-multiply alpha" box in tga saving options. That way you don't get any haloes around the objects.
Originally Posted by TheOnlyAaron: Use LPM, it works back to max 2009 I believe.
This is the version you'll want
Buy the way, it's a very convenient script! It lets me set up all the passes in the way I want and leave them all rendering for the whole night. Thanks again for letting me know about LPM
 
Old 09 September 2012   #6
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